We specialise in Game Rental Servers & Dedicated Game Servers setup and managed multiplayer game server hosting services for clans or individuals that hosting. Our Servers are Based in London, we provide for clans across all europe. If you need information about our company take a look in the questions tab or contact details email skype and uk company registration details. You will find that we are friendly, flexible and willing to help. We accept paypal, nochex, worldpay
Just to make those aware.
posted @ 07:28:50 | [29548] | 09/24/06 by dmouse

The business, clanlife.com ltd is still active in the united kingdom and is a commercial business. We are de-registering however from vat because we do not make enough per year to warrant being listed. We are selling our 2u based servers so we can re-install in cheaper hosting some 1u boxes. Those boxes will have servers on for the small client base that have paid 12 months in advance, our co-located clients and a free box for the game servers for teamcl.
Just thought i'd clarify that. Thank You.
Just thought i'd clarify that. Thank You.
Removing the last few boxes.
posted @ 04:50:27 | [30206] | 09/17/06 by dmouse

So we are taking out the two dell webservers and existing clients boxes sometime this week and closing our hosting down in london for the time being. We are looking at putting some boxes elsewhere but not until new kit and old kit have been sorted out. All teamspeak servers will be going down this week too - not that there is many left online anyway.
webserver move completed.
posted @ 09:21:37 | [30616] | 09/11/06 by dmouse

It's been a while but the website move is complete. A new look is coming soon with a better more complete layout aimed at the donation based system we will be implementing. When we started clanlife 2 years ago we wanted to host servers for clans at really good rates - the setup, the bandwidth and the co-location of equipment hit us for six and a lot of lessons were learnt. In all of that the spirit why we wanted to host our own game servers got distorted and it stopped being fun. So we had to change things around a little.
The current cpanel for servers is offline but we are working on bringing that back online. A lof of the servers are going for sale on ebay and replacement 1u boxes are being looked at. We are hosting some of our own development boxes for our other clients too in the new location. Clanlife will no longer do any sponsoring (no point - just kids that want something for free or vain self promotion thinking that fast reflexs in a game makes you "professional" in some way) but we will be hosting game servers for the original clan that the company was built around. We also hope to open to our friends additional servers and services at rates just to cover the hosting and the bandwidth. Finally you will see the true costs of running of a game server company with no mark up, no per player or any of that.
We will have one bill a month that we need to pay for the co-location and the feed, and that is it. Nothing more. Everyone that donates towards that will get the servers and services they want. We already have 4-5 clans interested in the new approach to hosting and we feel that it gets back to the roots of our gaming online. We came to have fun. Not do business.
The current cpanel for servers is offline but we are working on bringing that back online. A lof of the servers are going for sale on ebay and replacement 1u boxes are being looked at. We are hosting some of our own development boxes for our other clients too in the new location. Clanlife will no longer do any sponsoring (no point - just kids that want something for free or vain self promotion thinking that fast reflexs in a game makes you "professional" in some way) but we will be hosting game servers for the original clan that the company was built around. We also hope to open to our friends additional servers and services at rates just to cover the hosting and the bandwidth. Finally you will see the true costs of running of a game server company with no mark up, no per player or any of that.
We will have one bill a month that we need to pay for the co-location and the feed, and that is it. Nothing more. Everyone that donates towards that will get the servers and services they want. We already have 4-5 clans interested in the new approach to hosting and we feel that it gets back to the roots of our gaming online. We came to have fun. Not do business.
Bouncing Emails & Servers
posted @ 11:04:34 | [31034] | 08/17/06 by dmouse

It appears more than 50% of the emails i sent out never got out to people so there is a lot of people wondering what actually happened to their servers!
At the moment all the gaming boxes have been pulled out with only the webbox and a few private clients boxes in the hosting. The price increases at redbus made us make this drastic decision and i realise it does'nt help those clans that have hosting with us - a bit of a shock once they all vanished. One of the major issues is moving the webbox to another server as the cpanel codebase needs to be moved as well and as that is in need of an upgrade (we have a new java based backend written) it seems sensible to just rip it out, backup all the boxes, install new kernals and copies of the latest linux revisions and plop them back in. We are also stopping all windows hosting for the future and will be taking no more windows game clients on. Those with 12 month contracts will see those furfill but we suggest moving to another game. Drastic? - maybe... but they are not performance efficient and are a pain to maintain which means unneeded stress for everyone.
Another we are doing over time is taking all our single core 2u unit and replacing them with 1u units with duel core hardware. This is mainly for a third-party customer configuration but we are sure that there is another spare power and cpu cycles in between the clients processes to be able to host some of the old retro titles or the lower powered games, for instance warsow.
Teamcl will be having a new dedicated duelcore box dedicated to the clan with all the games on one box in a fully switchable enviroment, the new team will be wanting to play for fun and not glory and will made up of the old members of the original crew that helped set up fear, 3lite and then teamcl over 5 years ago. We will ask our members to make donations but it is not a hard and fast rule.
With some great titles coming up over the next few months and christmas it made sense to do this now so we do not have to do it later. Yes some people are gonna be pissed about it but these are mainly the people that sit on irc all day talking trash anyway so chances are they aint too important. If you are a client you know that the system will be back and better than before and that you will not lose any time. With clanlife going donation only you can be sure that if you were an existing client before that you will be getting 3 months access free of charge when we do go back live again in the next few weeks.
So please re-schedule those clan matches onto other servers for the moment and bear with us. If you want to speak to me directly about it call 07813 908353 or skype dm_clanlife_uk - i know the situation is not perfect but what else could we do when the hosting place we are in wanted to double the monthly rental!
Btw, all clanlife emails will bounce as the sendmail process is down on that box as we do the transition to another webserver. Please send any emails to dmouse@gmail.com for the moment. Thanks.
At the moment all the gaming boxes have been pulled out with only the webbox and a few private clients boxes in the hosting. The price increases at redbus made us make this drastic decision and i realise it does'nt help those clans that have hosting with us - a bit of a shock once they all vanished. One of the major issues is moving the webbox to another server as the cpanel codebase needs to be moved as well and as that is in need of an upgrade (we have a new java based backend written) it seems sensible to just rip it out, backup all the boxes, install new kernals and copies of the latest linux revisions and plop them back in. We are also stopping all windows hosting for the future and will be taking no more windows game clients on. Those with 12 month contracts will see those furfill but we suggest moving to another game. Drastic? - maybe... but they are not performance efficient and are a pain to maintain which means unneeded stress for everyone.
Another we are doing over time is taking all our single core 2u unit and replacing them with 1u units with duel core hardware. This is mainly for a third-party customer configuration but we are sure that there is another spare power and cpu cycles in between the clients processes to be able to host some of the old retro titles or the lower powered games, for instance warsow.
Teamcl will be having a new dedicated duelcore box dedicated to the clan with all the games on one box in a fully switchable enviroment, the new team will be wanting to play for fun and not glory and will made up of the old members of the original crew that helped set up fear, 3lite and then teamcl over 5 years ago. We will ask our members to make donations but it is not a hard and fast rule.
With some great titles coming up over the next few months and christmas it made sense to do this now so we do not have to do it later. Yes some people are gonna be pissed about it but these are mainly the people that sit on irc all day talking trash anyway so chances are they aint too important. If you are a client you know that the system will be back and better than before and that you will not lose any time. With clanlife going donation only you can be sure that if you were an existing client before that you will be getting 3 months access free of charge when we do go back live again in the next few weeks.
So please re-schedule those clan matches onto other servers for the moment and bear with us. If you want to speak to me directly about it call 07813 908353 or skype dm_clanlife_uk - i know the situation is not perfect but what else could we do when the hosting place we are in wanted to double the monthly rental!
Btw, all clanlife emails will bounce as the sendmail process is down on that box as we do the transition to another webserver. Please send any emails to dmouse@gmail.com for the moment. Thanks.
I'm not dead, I'm just moving house.
posted @ 13:49:13 | [32658] | 07/27/06 by ed

Sorry for lack of posts, currently moving house. I have been playing very casually and will fire a few demos up, quite reluctant to do so as my playing has been nothing short of disgraceful. Oh well you have to take the good with the bad. Quakecon have made a real hash of their feature tournaments this year round, check it out here. Although they will probably have a stand featuring ET:QW which looks awesome
Mixed bag..
posted @ 12:06:58 | [30756] | 07/22/06 by ed

Hi, had a pretty bad night last night, a few high points but lets just stick with saying it was bad. I got a pcw with the lads from insulted wasn't going so well. I cant remember any scores at all but I do know we lost 2 or 3 and won just 1 so it really wasnt going well last night.
High points? TorZelan from Northern Darkness who I interviewed a while back has decided to come play Counter-Strike: Source whether or not he will play for us im not sure of but he enjoyed the communication we had and the fact it was kinda stress free with no pressure as he doesnt have as much of a reputation in this game as he did in Soldier of Fortune II, he was also playing really well on Quake 4 but the lack of support from id Software doesnt make that game much fun.
Demos here as always, dont fancy going into much detail today, demos say it all.
Ed
High points? TorZelan from Northern Darkness who I interviewed a while back has decided to come play Counter-Strike: Source whether or not he will play for us im not sure of but he enjoyed the communication we had and the fact it was kinda stress free with no pressure as he doesnt have as much of a reputation in this game as he did in Soldier of Fortune II, he was also playing really well on Quake 4 but the lack of support from id Software doesnt make that game much fun.
Demos here as always, dont fancy going into much detail today, demos say it all.
Ed
CPL abandons Quake 4
posted @ 14:04:36 | [30927] | 07/21/06 by ed

Probably the biggest news around for the duelling scene is that the CPL has decided to give up on Quake 4 even though it has a 1.3 patch coming out to enhance competitive gameplay. They have went back to Quake 3 which is what alot of community members were asking for. What does this mean for the duelling scene? Will we see the "proper" return of people like Fatal1ty who seemed to just be chugging along not really getting out there into tournaments, granted he played in the WSVG tourney but he didnt seem to bothered about whether or not he won. Will we see people like Zero4 coming back? I reckon if the prize pool is as big as the PainKiller prize pool was then we will see some awesome gaming over the next year. Unfortunately it seems that the games to take over the old classics, Quake 3 and Counter-Strike 1.6 will have to be something amazing. Is it that the games are poor or just that people are too stubborn to move and risk not being so good and not winning money anymore? Makes ya wonder. With the release of cspromod for Counter-Strike: Source, which is quite literally 1.6 tarted up, no really check it out. Check out the CPL for info on games and how they reached their decision.
Disconnection...
posted @ 14:09:53 | [30966] | 07/20/06 by ed

So last night was alright, not. Started off with the usual finding players, searching, found a pcw then off we went but they insisted on their server so that was no problem. We got in and it was on de_prodigy which we havent went over with the lads from insulted yet. So we got in, the server was on de_prodigy which they wouldnt change and they were all on CT already waiting for us we joined and were expecting the usual knife round at the start to decide sides, no they were like "ok 5 in 3 restarts live" and before you could have said go go we were off. Had to really just improvise with our rushes here trying some slow some fast, long, short, outside, inside, you get the idea. These lads had obviously been playing this map all night and trained their tactics really well, they were beating us 7-0 for crying out loud. Our lineup was Me, piddle spank, cVar, snakka jak - azak who swapped with disturbed during de_prodigy. Disturbed came in and improved communication from everyone as we were all pretty quiet due to the beating we were taking. So it got to 8-0 then we got a round 8-1, another round, 8-2, another round 8-3 and they took the last round 9-3 to them.
Switched sides and went over tactics in all of 4 seconds... We held brilliantly once we got going here, we conceded a round early on but then really got into the swing of things, they made the 4 rounds at quite late on it was 6-4 so we held really well. The score finished 7-5 then we asked for another map which they werent having any of, probably because they knew we had them for aim and it was purely their tactics beating us on de_prodigy so they left and we started searching for another.
We got another one pretty quick against a clan called [iE] it was on de_dust2 so we were right at home. Starting on Terrorist after losing the knife round which they used some sneaky tactics for by leaving 1 guy until the end with full health to take the last 2 of us on who were both wounded. Anyway we started on Terrorist and were really taking it to them they won 1 round and I think it was around the stage where we had about 7/8 points I froze. I thought the sever had crashed then realised it was me, restarted my router as it has issues sometimes. No joy. Checked the modem and it was having problems, it wouldnt get going again, gutted. So I got on the texter to piddle spank letting him know I couldnt make it back and he text me about half an hour later saying they won 4 vs 5, well done lads, excellent.
Needless to say I was pretty annoyed with <a href="http://www.ntlworld.com">NTL so got on the blower this morning and gave some poor sod an earful, ah the joys of gaming.
Demo from the second game is but I forgot to record during the first
piddle spank is sending me his though (theyre usually nice to watch)
Ed
Switched sides and went over tactics in all of 4 seconds... We held brilliantly once we got going here, we conceded a round early on but then really got into the swing of things, they made the 4 rounds at quite late on it was 6-4 so we held really well. The score finished 7-5 then we asked for another map which they werent having any of, probably because they knew we had them for aim and it was purely their tactics beating us on de_prodigy so they left and we started searching for another.
We got another one pretty quick against a clan called [iE] it was on de_dust2 so we were right at home. Starting on Terrorist after losing the knife round which they used some sneaky tactics for by leaving 1 guy until the end with full health to take the last 2 of us on who were both wounded. Anyway we started on Terrorist and were really taking it to them they won 1 round and I think it was around the stage where we had about 7/8 points I froze. I thought the sever had crashed then realised it was me, restarted my router as it has issues sometimes. No joy. Checked the modem and it was having problems, it wouldnt get going again, gutted. So I got on the texter to piddle spank letting him know I couldnt make it back and he text me about half an hour later saying they won 4 vs 5, well done lads, excellent.
Needless to say I was pretty annoyed with <a href="http://www.ntlworld.com">NTL so got on the blower this morning and gave some poor sod an earful, ah the joys of gaming.
Demo from the second game is but I forgot to record during the first
Ed
Blog 18/07/06
posted @ 22:38:17 | [29681] | 07/19/06 by ed

Got a 5on5 last night again on Counter-Strike: Source. We have been playing with the lads from Insulted lately and loving it, Azak who used to play for us is playing for them and we can probably develop a pretty strong team from what we have. We played some guys last night from the UK and not Germany which was a really nice change as Germans seem to have to play Counter-Strike: Source by law.
Starting on de_dust2 (where else) we began as terrorist, after going over some tactics before the match as we didnt really have any we seemed to be in alot better shape, nades were well coordinated as were rushes and communication was excellent from all players. Lineup was Me, Piddle Spank, Disturbed, Azak and Twiglet. On Terrorist we scored 5 and they got 7 which was decent as we would probably have scored 3 with the way we normally play just winging it. On Counter Terrorist we really fell behind early on losing 3/4 rounds in a row at the start then we got the break through and started playing alot better and keeping the sites well locked down. We got to 7 rounds and they had 4 so the game was hinged on this last round but I tried a different tactic and rushed them killing 3 in the last round and we took the last 2 down pretty easily so we took this map 8-4, awesome result against some decent aimers.
They were up for another map and of course we didnt want it to look like we only beat them once and couldnt do it again, so we let them choose de_inferno which if anyone has played it they will know its really knackering to weak graphics cards. Luckily for me I have a nice rig, so we began once again on terrorist with some average rushes and here we did have to wing the tactics we had nothing though out so we tried some slow rushing and some faster and we came off with 4 rounds and them with 8 which on a map like inferno is decent as its very heavily in favor of counter terrorist. So it was our turn to defend and my word did we ever defend, we took a round then they took a round then we took 7 rounds in a row and halfway through the next round a few of them were killed and they left, would have been nice to finish but hey some people just hate losing.
Ed
Starting on de_dust2 (where else) we began as terrorist, after going over some tactics before the match as we didnt really have any we seemed to be in alot better shape, nades were well coordinated as were rushes and communication was excellent from all players. Lineup was Me, Piddle Spank, Disturbed, Azak and Twiglet. On Terrorist we scored 5 and they got 7 which was decent as we would probably have scored 3 with the way we normally play just winging it. On Counter Terrorist we really fell behind early on losing 3/4 rounds in a row at the start then we got the break through and started playing alot better and keeping the sites well locked down. We got to 7 rounds and they had 4 so the game was hinged on this last round but I tried a different tactic and rushed them killing 3 in the last round and we took the last 2 down pretty easily so we took this map 8-4, awesome result against some decent aimers.
They were up for another map and of course we didnt want it to look like we only beat them once and couldnt do it again, so we let them choose de_inferno which if anyone has played it they will know its really knackering to weak graphics cards. Luckily for me I have a nice rig, so we began once again on terrorist with some average rushes and here we did have to wing the tactics we had nothing though out so we tried some slow rushing and some faster and we came off with 4 rounds and them with 8 which on a map like inferno is decent as its very heavily in favor of counter terrorist. So it was our turn to defend and my word did we ever defend, we took a round then they took a round then we took 7 rounds in a row and halfway through the next round a few of them were killed and they left, would have been nice to finish but hey some people just hate losing.
Ed
Life for the average gamer.
posted @ 23:12:54 | [29904] | 07/18/06 by ed

Over the next few months and hopefully for a full year, Im going to be posting about my previous nights gaming, if I play public or in a pcw or an official match, I will be uploading demos from all matches I play and may possibly make a movie or 2 depending on the reception of the feature. So heres the first "Gamers Blog" entry:
Last night was decent, myself, piddle, dist and lostit got on Counter-Strike: Source and played a pcw. I had been playing the ka_soccer_2006 map before during the evening (it rocks) nice way to chill out. So we all got online started searching through the countless number of germans on IRC, found some around our skill and it was game on!
First war was really good, started on de_cbble for the night and we got the joy of starting as Counter-Terrorist (CT). Mostly I took the B bombsite and was with dist, most times we done alright on it but could have been tighter. Some awful nading on my part (sorry for that nade that took like 40 hp off you) piddle. We got some nice defuses in though and trucked on bringing the score to 7-5 for us. We played Terrorist (T) as well as we could trying an array of tactics but without actual set tactics we couldnt play as effectively as I know we can as were all smart players with decent skill. So objective is definately to get tactics and train like mad on this side of this map especially. They won their CT side like 8-4 or 9-3 but I thought we done alright for the "warmup" match of the night.
We really wanted to do de_train but they were having none of it so we went to de_aztec. We started on Terrorist (T), some nice rushes were going on. I was mainly using AWP, the rest of the guys were playing well as was I and we took this side 9-3 (woohoo) so once we got on Counter-Terrorist (CT) we were really confident as we seem to play CT better than we play T all we had to make was 4 rounds but all credit to these guys they gave us a bit of a run but we got the 4 rounds and then lostit had to go
So we started searching for a 3on3 now and found another (germans again). These guys were awful to play against, not due to their skill being really good or really poor but just due to the sheer amount of whining that was happening, honestly it was dire. We just kept our tactics going and really had a laugh beating these guys as they seemed to think they were something special so yeah... that was nice. The cheat accusations always help make you feel good but when playing people as ignorant as this it just becomes stupid.
I would appreciate some feedback on this so fire it over to clanlifemanagement@gmail.com
/>
cheers, ed.
Last night was decent, myself, piddle, dist and lostit got on Counter-Strike: Source and played a pcw. I had been playing the ka_soccer_2006 map before during the evening (it rocks) nice way to chill out. So we all got online started searching through the countless number of germans on IRC, found some around our skill and it was game on!
First war was really good, started on de_cbble for the night and we got the joy of starting as Counter-Terrorist (CT). Mostly I took the B bombsite and was with dist, most times we done alright on it but could have been tighter. Some awful nading on my part (sorry for that nade that took like 40 hp off you) piddle. We got some nice defuses in though and trucked on bringing the score to 7-5 for us. We played Terrorist (T) as well as we could trying an array of tactics but without actual set tactics we couldnt play as effectively as I know we can as were all smart players with decent skill. So objective is definately to get tactics and train like mad on this side of this map especially. They won their CT side like 8-4 or 9-3 but I thought we done alright for the "warmup" match of the night.
We really wanted to do de_train but they were having none of it so we went to de_aztec. We started on Terrorist (T), some nice rushes were going on. I was mainly using AWP, the rest of the guys were playing well as was I and we took this side 9-3 (woohoo) so once we got on Counter-Terrorist (CT) we were really confident as we seem to play CT better than we play T all we had to make was 4 rounds but all credit to these guys they gave us a bit of a run but we got the 4 rounds and then lostit had to go
So we started searching for a 3on3 now and found another (germans again). These guys were awful to play against, not due to their skill being really good or really poor but just due to the sheer amount of whining that was happening, honestly it was dire. We just kept our tactics going and really had a laugh beating these guys as they seemed to think they were something special so yeah... that was nice. The cheat accusations always help make you feel good but when playing people as ignorant as this it just becomes stupid.
I would appreciate some feedback on this so fire it over to clanlifemanagement@gmail.com
/>
cheers, ed.
Clanlife is changing. .. .
posted @ 09:51:31 | [30771] | 07/10/06 by dmouse

It's been a while since we could spend time working on the website and our service but the time is now to start making changes. We have always been restricted by the fact that we have to pay bandwidth and location costs for our hosting. We have done our best over the years to provide a good service and give you the best prices but still people think that game server hosting is too expensive.
Recently we were told that our hosting would be going up 100% as the co-location place had been bought out. We are looking to reduce our server provising service now due to this but with a twist. We are taking clanlife.com game server hosting DONATION! - that's right. we will put up a bunch of servers that you want and we will accept donations of what you can afford to pay for it.
Dead simple, we find out our monthly costs to run the boxes and the feed required and you donate towards that bill, what you can afford. This means basically that you can now have a place for you and your clan to play at as cheap as possible. Saving up to probably 50% of what you would normally pay for game servers.
We believe we are the only GSP in the country that has gone this way - we should have done this from the start really as the reason we started clanlife was because we had a fun clan that needed a server, we only went the business route because we thought it was the right thing to do at the time. After nearly two years of doing that however we have decided to return to our roots!
Want to thank ed (keep up the posts mate) and the rest of the teamcl crew that have stuck with us so far and we hope to get back to the gaming days when playing and hanging out were fun instead of all the hassle that goes along with gaming these days.
Recently we were told that our hosting would be going up 100% as the co-location place had been bought out. We are looking to reduce our server provising service now due to this but with a twist. We are taking clanlife.com game server hosting DONATION! - that's right. we will put up a bunch of servers that you want and we will accept donations of what you can afford to pay for it.
Dead simple, we find out our monthly costs to run the boxes and the feed required and you donate towards that bill, what you can afford. This means basically that you can now have a place for you and your clan to play at as cheap as possible. Saving up to probably 50% of what you would normally pay for game servers.
We believe we are the only GSP in the country that has gone this way - we should have done this from the start really as the reason we started clanlife was because we had a fun clan that needed a server, we only went the business route because we thought it was the right thing to do at the time. After nearly two years of doing that however we have decided to return to our roots!
Want to thank ed (keep up the posts mate) and the rest of the teamcl crew that have stuck with us so far and we hope to get back to the gaming days when playing and hanging out were fun instead of all the hassle that goes along with gaming these days.
Warsow vs Q4
posted @ 23:17:32 | [31296] | 07/04/06 by ed

New FPS game on the market Q4 has been undermined (kind of) by a free game using an engine and basically the physics of one of its predecessors. Warsow is built on a Quake 2 engine, uses very very Quake like weapons but Im not going to get into the whole which weapon does what bit. When Quake 4 came out I was really excited as I hadnt played anything from the Quake series, so yeah I was a n00b but hey even Fatal1ty was at one point! After playing Quake 4 online for half an hour I was bored, coming from Soldier of Fortune II and Counter-Strike: Source I couldnt get to grips with the movement or the weapons and their physics.
I couldnt connect to servers with Quake 4 to begin with as it didnt have downloads enabled
so it took ages scouring the servers and without the use of filters I ended up playing on some 400 ping server really not enjoying it. Warsow gives a simple server browser, lets you filter by gametype/latency etc. So once I got on a server I obviously wanted to explore maps, weapons and learn about everything people talked about like strafejumping. I picked up strafejumping pretty quickly playing Quake 4 and soon learnt how to rocket jump and use other movement options. Warsow gives another option, walljumping. This looks awesome in demos/movies, in the first movie I seen of Warsow I was really interested in how to do walljumps as they gave such diversity when youre duelling someone which Quake 4 just doesnt have.
The Quake 4 maps are really detailed and can get confusing with alot of teleporters, I know people who have serious FPS issues with wall detail after explosions etc also. With Warsow you get a nice crisp map which most graphics cards will hit 100+ fps on, which also makes aiming and movement work alot better. I think this is probably the best advantage warsow has over quake 4. But then again Quake 4 has alot to live up to with Quake 3 being touted as "the perfect game" I think to expect Quake 4 to have the same success as Quake 3 instantly is just asking too much! Warsow had no expectations but recently as got some press and massive response from "pro" players such as Vo0.
I would say at present Warsow > Quake 4 for sure but give it a year and we will see which game is still kicking it because I think id software will really pull the finger out and give the Quake community what it expects to make this a successful game and give it the right to be the CPL/WSVG/ESWC competitive game for duelling and TDM.
I couldnt connect to servers with Quake 4 to begin with as it didnt have downloads enabled
The Quake 4 maps are really detailed and can get confusing with alot of teleporters, I know people who have serious FPS issues with wall detail after explosions etc also. With Warsow you get a nice crisp map which most graphics cards will hit 100+ fps on, which also makes aiming and movement work alot better. I think this is probably the best advantage warsow has over quake 4. But then again Quake 4 has alot to live up to with Quake 3 being touted as "the perfect game" I think to expect Quake 4 to have the same success as Quake 3 instantly is just asking too much! Warsow had no expectations but recently as got some press and massive response from "pro" players such as Vo0.
I would say at present Warsow > Quake 4 for sure but give it a year and we will see which game is still kicking it because I think id software will really pull the finger out and give the Quake community what it expects to make this a successful game and give it the right to be the CPL/WSVG/ESWC competitive game for duelling and TDM.
EuroCup Roundup
posted @ 16:27:04 | [31848] | 06/30/06 by ed

Ok so as most gamers know the Clanbase Eurocups are well underway with some going to winner/loser brackets and others straight to finals. This article will give a quick overview and roundup of what has happened so far in the Eurocups most relevant to this sites clients.
Call Of Duty 2 Search and Destroy:
This is being played in brackets, all team initially go through to the upper bracket then those that lose their matches will drop to the lower bracket giving them another chance in the final match to win the cup.
Teams that made it through are:
Speedlink
Trademark Gamers
Check Six
Dignitas
Tek9
DigitalMind
Logic
Former Northern Darkness Squad
Up to now we have seen Trademark Gamers, Dignitas, DigitalMind and Logic drop to the lower bracket. You can keep check on the progress of this Eurocup here.
Counter-Strike: Source Eurocup
As with the Call of Duty 2 Eurocup this one has upper and lower brackets. Heres whats gone down so far. Starting with who made it through.
Auxilia
Function-Gaming
[fatcap]
Logitech
Northern Darkness
Synergy Gaming
Oxygen
crossed
So far in the lower bracket is, Function-Gaming, Logitech, Northern Darkness and Oxygen. They will find out who their opponents are after the next round of matches.
Soldier of Fortune II Eurocup
This cup is already heading toward the final with Northern Darkness making it there for the 5th time! The swedes look like they have this in the bag, their opponent is not to be underestimated though volatile have already came 3rd in a Eurocup before and no doubt would love a gold beside their name rather than bronze.
Next reviews will be Counter-Strike, Quake 4 1on1 and TDM and the new game that has taken the FPS scene by storm War$oW stay tuned for coverage of their hosted cup and a review coming shortly!
Call Of Duty 2 Search and Destroy:
This is being played in brackets, all team initially go through to the upper bracket then those that lose their matches will drop to the lower bracket giving them another chance in the final match to win the cup.
Teams that made it through are:
Speedlink
Trademark Gamers
Check Six
Dignitas
Tek9
DigitalMind
Logic
Former Northern Darkness Squad
Up to now we have seen Trademark Gamers, Dignitas, DigitalMind and Logic drop to the lower bracket. You can keep check on the progress of this Eurocup here.
Counter-Strike: Source Eurocup
As with the Call of Duty 2 Eurocup this one has upper and lower brackets. Heres whats gone down so far. Starting with who made it through.
Auxilia
Function-Gaming
[fatcap]
Logitech
Northern Darkness
Synergy Gaming
Oxygen
crossed
So far in the lower bracket is, Function-Gaming, Logitech, Northern Darkness and Oxygen. They will find out who their opponents are after the next round of matches.
Soldier of Fortune II Eurocup
This cup is already heading toward the final with Northern Darkness making it there for the 5th time! The swedes look like they have this in the bag, their opponent is not to be underestimated though volatile have already came 3rd in a Eurocup before and no doubt would love a gold beside their name rather than bronze.
Next reviews will be Counter-Strike, Quake 4 1on1 and TDM and the new game that has taken the FPS scene by storm War$oW stay tuned for coverage of their hosted cup and a review coming shortly!
Prey Demo Out for Windows Today!
posted @ 08:59:08 | [32863] | 06/21/06 by dmouse

Looks like the prey demo (quake3 engine kitted out) is finally out for windows today, you can find it at the link below. Prey by 3drealms allows for a totally different type of gameplay going through 360 degrees. I suggest you check this one - i expect it will of usual 3drealms quality.
Let us all hope that duke nukem 3d is not that far behind eh? - i know they recently got a £500k deal if they can complete it before (x) time so let see if that sweetens the deal.
Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game. Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles. Several never-before-seen gameplay elements, such as Spirit Walking, Wall Walking, and Deathwalk.
Highly organic, living environment that itself is an enemy to the player. Utilize your spiritual hawk in single-player mode to decipher the alien language of the spaceship and find advantages in battle.
Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
http://uk.gamespot.com/promos/2006/prey-demo/index.html
Let us all hope that duke nukem 3d is not that far behind eh? - i know they recently got a £500k deal if they can complete it before (x) time so let see if that sweetens the deal.
Built on an enhanced Doom 3 engine, the most impressive 3D engine used in a released game. Portal technology adds a new dimension to gameplay, allowing enemies to appear out of thin air and create new and completely original puzzles and gameplay styles. Several never-before-seen gameplay elements, such as Spirit Walking, Wall Walking, and Deathwalk.
Highly organic, living environment that itself is an enemy to the player. Utilize your spiritual hawk in single-player mode to decipher the alien language of the spaceship and find advantages in battle.
Multiplayer game support that takes advantage of the unique gameplay styles in Prey.
http://uk.gamespot.com/promos/2006/prey-demo/index.html
Recent Downtime of Vietcong / RTCW Box
posted @ 13:29:23 | [33603] | 06/15/06 by dmouse

We have had an issue with one of our vietcong/rtcw boxes recently - the machine is due for a system rebuild - the clients on that box will be notified each and extra time added free of charge. Sorry for the delay in communication regarding this but we were travelling between countries and had no internet access.
Price Increases @ re-location
posted @ 13:25:40 | [33606] | 06/15/06 by dmouse

Recently we received a mail from connexions4london regarding an upcoming price increase that has been imposed on them by the recent telecity agreed buyout of redbus where our servers are located. The price increase is nearly 100% more than our original price and it appears to be more centric regarding powerusage and rent of the units. C4l have been great to formulate a plan for us to help pay the increases over the next six months but we find that the price increase is far too much for a small provider like us. So we are talking through options with c4l but we might have to move the complete units and have new ip addresses re-assigned to us if we move to another hosting provider. All a bit of a pain but such is life!
So, we are actively looking right now for half rack and full rack prices and for a feed of 6meg/10meg bandwidth packages for gaming traffic. Ideally we would prefer to have hosting with a company near to the original redbus premises and will a fast link to the internet backbone. If you have any suggestions of providers that are reasonable and willing to work with a small company please get in touch with me, phil@clanlife.com or give me a call on 07813 908353 so we can chat about it. We really need to make a move on this as we are on monthly billing so a solution is quite urgent.
So, we are actively looking right now for half rack and full rack prices and for a feed of 6meg/10meg bandwidth packages for gaming traffic. Ideally we would prefer to have hosting with a company near to the original redbus premises and will a fast link to the internet backbone. If you have any suggestions of providers that are reasonable and willing to work with a small company please get in touch with me, phil@clanlife.com or give me a call on 07813 908353 so we can chat about it. We really need to make a move on this as we are on monthly billing so a solution is quite urgent.
Http Fast Redirection for cod2 hosting
posted @ 10:29:52 | [39232] | 04/21/06 by dmouse

We can provide fast redirection hosting for cod2 and other games (cs:s) source now from our fast london 100mbit network or our state of the art facility in the states, both offer really good rates of download and will probably max out your dsl connection in delivery, no downloading maps and mods at 6kps - a true hi-speed connection. full ftp access to upload maps and mods or you can point us to you files and we will gladly install them or move them into your allocated space. We have made some simply packages to make it easy.
£10 a month for a 14 player server will 20 maps + mod.
£20 a month for a 24 player with 30+ maps + mod installed
£10 a month for a 14 player server will 20 maps + mod.
£20 a month for a 24 player with 30+ maps + mod installed
Call of Duty2 Merciless Mod Coming Soon
posted @ 10:16:38 | [39250] | 04/21/06 by dmouse

Merciless Mod2 for Call of Duty 2 is Getting Ready for Action very soon! -- Some of the new features include:
- More than 100 brand new damage skins
- Sticky Bombs, Mobile MG42 & Mobile Cal30
- Firebombs will now explode on impact
- Damage-based bullet wounds
- New burn skins with smoldering after effects
- Dead bodies can be shot up for those who want to let it all out
- Blow up dead Enemies with grenades at your leisure
- Blood puke and blood spitting when shot in the upper chest
- Modified decap shot with new head splatter effects
- Powerful artillery attacks leaving nothing but total disfigured corpses
- An all known Features from Merciless UO
As long as the mod has been written fairly decent we should have a few servers running pretty soon - i am not sure if the sdk kit has been released but i have seen some cod2 mod tools knocking about so maybe now is the time for cod2 to start to be playable again like cod:uo was for cod.
- More than 100 brand new damage skins
- Sticky Bombs, Mobile MG42 & Mobile Cal30
- Firebombs will now explode on impact
- Damage-based bullet wounds
- New burn skins with smoldering after effects
- Dead bodies can be shot up for those who want to let it all out
- Blow up dead Enemies with grenades at your leisure
- Blood puke and blood spitting when shot in the upper chest
- Modified decap shot with new head splatter effects
- Powerful artillery attacks leaving nothing but total disfigured corpses
- An all known Features from Merciless UO
As long as the mod has been written fairly decent we should have a few servers running pretty soon - i am not sure if the sdk kit has been released but i have seen some cod2 mod tools knocking about so maybe now is the time for cod2 to start to be playable again like cod:uo was for cod.
v1.2c Call of Duty 2 Recent Linux Binaries
posted @ 10:44:57 | [39348] | 04/20/06 by dmouse

We just upgraded all our linux based call of duty2 dedicated servers with the latest v1.2c patch which has included punkbuster support from version 1.2a - we believe that the latest version corrects some small and simple thing (codboom crashing) - we have servers setup and ready for rental if you are looking to purchase a cod2 server now that they have punkbuster included. We are looking for a punkbuster guru to help us with the setting up of the pb side so we can lock down all cvars that need to be done. Anybody willing to spend some time setting up the streaming for the punkbuster enabled server would be very helpful. I cannot give you any help thou with it i am very busy. If interested thou contact me, dmouse via the contact page details.
cod2 linux dedicated server
posted @ 16:43:01 | [40348] | 04/13/06 by dmouse

still nothing from the guys that normally do the port of the linux binaries for the game. this is a massive delay and will probably be the final thorn in the cod2 titles side if this carrys on for more than 48hrs. It it beyond me why they release a v1.2 patch without releasing the linux server at the same time - i think they need to take a leaf out of the quake4 book. revision control is mega important, especially when a majority of the internet game servers run on linux. I realise that the port is getting done from someone external to activision and has to be check by them once the work has been done but even so - revision control, same time all platforms. From the outset patches and updates have been sketchy and not to sound like a moaner like the rest of the internet right now who is waiting for the pb support, fast downloads redirection and sdk to be released so that people can produce some nice maps and mods to go with the latest version of the game.
I know one thing if apple did gaming hardware you would not be waiting for patchs for games that did not work properly. Who know what the future may bring for gamers eh? - you heard it here first. when the cod2 linux dedicated server is release however i'll post again. In the meantime we are looking for good linux titles to host - got suggestions? - mail them over.
*UPDATE* - sods law the binaries are out. thank god. version 1.2a are being installed now. if you need the linux dedicated cod2 server files you can get it from here.
I know one thing if apple did gaming hardware you would not be waiting for patchs for games that did not work properly. Who know what the future may bring for gamers eh? - you heard it here first. when the cod2 linux dedicated server is release however i'll post again. In the meantime we are looking for good linux titles to host - got suggestions? - mail them over.
*UPDATE* - sods law the binaries are out. thank god. version 1.2a are being installed now. if you need the linux dedicated cod2 server files you can get it from here.
Cod2 Patch is out.
posted @ 08:41:55 | [40063] | 04/12/06 by dmouse

Finally after waiting for what seemed like eons - the patch is out for call of duty2 and includes the long awaited punkbuster. We are updating all our call of duty2 servers as quickly as possible. All those clients that were waiting for the patch and punkbuster before ordering can now start to sign up (you know who you are!) - sorry for the lack of news and gaming related information on the site just lately. life has become very hectic around here - lots of changes in place but expect regular updates again over the coming weeks.
*UPDATE* - the linux binaries are not out yet so we cannot do the update. Yet again they have released the patch without support the linux admins out there. No wonder gamers get fed up with gaming companies. Soon as we get it however i will update here.
Forgot to say, it has two new maps as well and you can grab the patch from here. We have put up a fast download link here for the patch
*UPDATE* - the linux binaries are not out yet so we cannot do the update. Yet again they have released the patch without support the linux admins out there. No wonder gamers get fed up with gaming companies. Soon as we get it however i will update here.
Forgot to say, it has two new maps as well and you can grab the patch from here. We have put up a fast download link here for the patch
Point Release 1.1 for quake4
posted @ 13:32:49 | [41126] | 03/30/06 by dmouse

Sorry was a bit late with this but it appears that the point release for quake4 v1.1 is finally out - i believe there is issues with widescreen mode which is quite serious so shy away from using that. We are upgrading all our quake4 servers to the new v1.1 linux release as of this moment. You can get the point release and other great addons for quake4 and the awesome planetquake4 - click this link to go straight there.
Battlefield 2 1.2 Released
posted @ 09:53:08 | [47060] | 02/15/06 by dmouse

There is a new Battlefield 2 patch released today which adds the unlockable sniper rifle (L96A1). Ranks have now been expanded to allow for players to rank up to General as well. Download the patch here.
Bug Fixes & Gameplay Tweaks
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopters now carry 8 missiles rather than 14 (although not in Special Forces - Andy)
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Decreased Flashbang count from 4 to 3
* Replaced the existing Czech Flag with the correct one in the front end
Expansion of Ranks
* Ranks have now been expanded to allow for players to rank up to General
New Feature: Visible UAV
* The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.
Known Issue: ATI Crossfire Cards
* Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).
Bug Fixes & Gameplay Tweaks
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopters now carry 8 missiles rather than 14 (although not in Special Forces - Andy)
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Decreased Flashbang count from 4 to 3
* Replaced the existing Czech Flag with the correct one in the front end
Expansion of Ranks
* Ranks have now been expanded to allow for players to rank up to General
New Feature: Visible UAV
* The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.
Known Issue: ATI Crossfire Cards
* Crossfire cards with 256 Megs of memory, running in CrossFire mode will run out of memory at very high resolution settings. On very high resolutions, such as 1920x1440 with 6x antialiasing. In CrossFire mode the ATI drivers are more restrictive about where resources are allocated, and as a result run out of memory sooner than with a single board. This running out of memory causes the device context creation to fail. The result is that the game just sits in a loop with a black screen. If you experience a context creation failure change your resolution to a lower setting (e.g. 1024x768 or even lower).
German Front Mod - MiniGFM for Cod2
posted @ 14:07:33 | [46999] | 02/01/06 by dmouse

I got news from the -=[fafc]=- cod2 squad this morning of a nice little mod called MiniGFM. Although there is no new maps or anything like that yet (because of the lack of release of the SDK to be able to change things) there is a fair amount of other stuff they have managed to shoehorn into this little addon. To quote the game blurb "new skins, sounds, the class system, and other sweet changes in gameplay"
We are hoping to have a server up and running for this mod over the next few days and we will post the ip on here when it is available. We are also putting on a cod2 server special shortly for this very popular, very stable and reliable game.
We are hoping to have a server up and running for this mod over the next few days and we will post the ip on here when it is available. We are also putting on a cod2 server special shortly for this very popular, very stable and reliable game.
Suspended Animation.
posted @ 00:26:18 | [47861] | 01/28/06 by dmouse

Sorry about that we fell into a suspended animation machine somewhere over christmas and landed in roswell, new mexico. I'm thawed out now however and back with a vengence. We have just followed up some sponsoring with everglide and we hope to branch out our servers apart from gaming servers to make the full use of our rack and servers that has been invested in to date. I am actively looking for reliable staff for the areas of cod2, counterstrike source, vc2 and other big games that we are not hosting right at this moment but will be shortly.
So, february is here already - so seeing as we have been stuck in a deep freeze for the last month can someone tell us what games and mods are hot right now so i can get on them and check them out. If you have any requests for games to be hosted people contact us directly and we will see if we can give you what you need. Thanks to the TG vc2 squad for helping us out recently to iron out bugs with the vc2 config and the many bugs that it can cause. We seem to be the only one that is hosting vietcong2 servers in the uk right now, get them while they are HOT!
Right back to the work. See you all on the battlefield.
So, february is here already - so seeing as we have been stuck in a deep freeze for the last month can someone tell us what games and mods are hot right now so i can get on them and check them out. If you have any requests for games to be hosted people contact us directly and we will see if we can give you what you need. Thanks to the TG vc2 squad for helping us out recently to iron out bugs with the vc2 config and the many bugs that it can cause. We seem to be the only one that is hosting vietcong2 servers in the uk right now, get them while they are HOT!
Right back to the work. See you all on the battlefield.








